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AI Insights · Timothy · October 2021

Top 5 Sandbox Games on Android in Australia, Q3 2021

Discover the performance of the top 5 sandbox games on the Android platform in Australia during Q3 2021, based on data from Sensor Tower.

Top 5 Sandbox Games on Android in Australia, Q3 2021

During the third quarter of 2021, the top 5 sandbox games on the Android platform in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for each game:

Roblox from Roblox Corporation saw a strong increase in weekly revenue, starting at approximately $66.6K at the end of June and peaking at about $97.2K by the end of September. Weekly downloads fluctuated, reaching their lowest at around 6.9K in late August and climbing to around 13K by the end of September. Active users also showed a positive trend, increasing from around 522K at the start of the quarter to approximately 573K by the end of September.

Minecraft Trial by Mojang maintained a consistent number of weekly downloads, starting at about 4.2K at the end of June and ending the quarter with around 3.2K. The game also saw stable weekly active users, beginning with approximately 27K and slightly decreasing to around 26K by the end of September.

Block Craft 3D: Building Game by Wildlife Studios experienced a steady decline in weekly downloads, starting at about 4.5K at the end of June and dropping to around 0.8K by the end of September. Revenue showed minor fluctuations, peaking at around $382 in mid-September and ending the quarter at approximately $377. Active users followed a similar downward trend, decreasing from around 16K at the start of the quarter to about 7.2K by the end of September.

Craft World - Master Block 3D from Master Craft Game 3D had a variable performance in weekly downloads, peaking at about 4.9K in early August and ending the quarter with around 2.2K. Active users showed an overall increase, starting from around 3.8K at the end of June and reaching approximately 7.7K by the end of September.

Rec Room - Play with friends! by Rec Room saw a notable increase in weekly downloads, beginning with around 325 at the end of July and peaking at about 4.4K in early August. The game’s weekly revenue also grew, starting from $25 in early August and reaching about $181 by the end of September. Active users increased steadily, starting from around 258 at the end of July and reaching approximately 3.9K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021